Wednesday, November 12, 2008

Ratings of "Who Slides Wins!"

Ratings
Fun: 2.0
Production: 2.8
Innovation: 2.0
Respondents: 21

19% respondents marked the game as not working.
0% of respondents wished to disqualify the entry.
19% of 21 = 4



Comments:

the notes say that the game has the ability to automatically download pictures, and play puzzles larger than 3x3, but these aren't readily apparent just running the game. the other problem is that it doesn't wait for keyup events, so it's too easy for it to see two consecutive keystrokes when the key was only pressed once, adding moves to your solution and causing you to lose the game.

File "run_game.py", line 4, in main.main() File "/home/lucio/Desktop/pyweek/v4victory/who-slides-wins-0.5/gamelib/main.py", line 129, in main text = font.render("Who Slides Wins!",0,FONTCOLOR) pygame.error: SDL_ttf render failed

Didn't even check if I had the puzzle correct! :D Trying music is great since many forget it but this one was a bit headache-inducing. :P

$ python run_game.py Traceback (most recent call last): File "run_game.py", line 4, in main.main() File "/tmp/who-slides-wins-0.5/gamelib/main.py", line 129, in main text = font.render("Who Slides Wins!",0,FONTCOLOR) pygame.error: SDL_ttf render failed

I think my biggest complaint with this game is that a lot of times there's just no way to win from the beginning (in a lot of cases the computer does the minimum number of moves necessary). In terms of idea, a 3x3 sliding game simply isn't very interesting and the way it's shuffled it's a bit too easy (at least to make the minimum number of moves). Also, the relation with the theme is very vague, it's just a picture of string, there's no relation to length. It's nice that it feels complete and even polished, but there simply wasn't much for me to enjoy in this game. The interface is nice, though.

Not very interesting use of theme; but congratulations on finishing the game...

I get the signal error using the "final" entry, so I have to give this "Did not Work". Tried the windows version posted later, which did work, and was OK for a sliding puzzle.

Cool game! It's a neat concept, and it's cool that you were able to get some reasonably reliable puzzle-solving AI implemented in a week. Puzzle games are always a hard sell, particularly if there isn't some sort of action element involved to keep people engaged and from being frustrated. Neat extension of an old concept though, and good job with the smoothly sliding blocks -- that looked quite good.

The N-puzzle is kind of old... I guess it's not tic-tac-toe, at least.

When the first times. The game is very good. Keep going.

Changing the music when the computer does its turn is a nice touch :)

I figure the computer will always win, which lessens some of the fun :)

Nice wool picture!

Pros: The game looks complete and polished. Cons: The game idea is too worn, need some new spin to atract. In windows at least, the human player dont see any cue about wich tile will move when him/her press the key. Tenuous connection to topic eh? The controls need work as it will make two pieces move - since you count moves players would feel this unfair.

I'm not sure if I understood this game. the puzzle only required two or four moves to solve and I couldn't find any way of making it give me a harder puzzle. If it was harder I'd enjoy it a lot more.

Problem with signal... Crashed for me. Problem with signal?

I didn't find this to be all that fun - but then again I don't enjoy these types of puzzles. (My personal method of picking directions at random doesn't give me much of a chance of beating the computer...) Also... slight bug - I can win without solving the puzzle :P

The theme is very tacked on to the game.

Don't be discouraged by my rating, the game could be a lot of fun if you added some other pictures and put in some kind of menu to easily set puzzle size and shuffling degree (if that's possible).

Couldn't figure out how to play again without restarting the game. Very difficult. It took me 19 moves, it took the computer 2 moves. I guess I'm dumb. Play was smooth, though an all keyboard interface would have been nice.

I have nothing to say.

Uhh, how does this comply with the theme? I solved the puzzle and it didn't give me any result.

Simple.

Wednesday, September 17, 2008

Hi Vijay, can you try the game on Windows?

There was a message posted that there was a compatiblity problem.

compatibility problem?:
who-slides-wins-0.5.zip , team Who slides wins! : for me it crashed with:
old = signal.signal(signal.SIGALRM, self.handle_timeout)
AttributeError: 'module' object has no attribute 'SIGALRM'
I dont know if it is a windows-linux compat or a python 2.4 vs 2.5(I am on
windows and 2.4)

I am on Linux and have not tested on Windows.

--
O.R.Senthil Kumaran
http://uthcode.sarovar.org

Sunday, September 14, 2008

Who Slides Wins! - v0.5

The entry is here:
http://www.pyweek.org/e/v4victory/

Re: Updates so far.

I did not get, it. :-(

* scriptor Kannappan, explico

> hmmm...u hav shown ur f'in smartness yet again....i shud hav realised
> this a long time back....hahaa ..my bad ..certain things never change

Re: Updates so far.

hmmm...u hav shown ur f'in smartness yet again....i shud hav realised
this a long time back....hahaa ..my bad ..certain things never change

On 9/11/08, O.R.Senthil Kumaran <orsenthil@gmail.com> wrote:
> Vijay, Kannapa:
> Do you have any updates from your ends?
>
> I am trying to complete the stage II where the computer will automatically
> solve the puzzle. Made some changes and I have checked in to cvs. If you
> have
> any updates in terms of Music(Kannaps) and Splash Screen(Vijay), please
> share.
> Faster we discuss better. If no updates yet, not to worry, we still have
> time
> and try your chance in meddling with some pygame examples.
>

--
Sent from Gmail for mobile | mobile.google.com

"The problem with you hackers is you never stop working" - Snowcrash

Bugs to fix

1) N-Puzzle Non Return value. Sev 1. Altough very consistent and proper wrapper
is given, this bug needs to be fixed, because the game won't start when this
bug appears.

TODO:

1) Declaring the Winner. Priority 1

2) Submission before 12:00 Tonight. ( This is an exclusive condition and will
hold good, even if both are not fixed). Package and submit. Packaging will take
30 mins to 1 hour.

Friday, September 12, 2008